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In addition to standalone soundtracks, the TurboGrafx-CD games have much of their in-game soundtracks encoded in the same standardized "Red Book" format as a typical audio compact disc, allowing the game discs themselves to double as soundtrack CDs when placed into a CD player or other optical media player. Ys is also famous for its power-rock soundtracks composed by various members of Falcom's "JDK Sound Team", most famously by Yuzo Koshiro (I-II) and Mieko Ishikawa (II-III) and performed by Ryo Yonemitsu (music for the TurboGrafx-16 versions and the "Perfect Collections") and, more recently, Yukihiro Jindo (arrangements of Ys: The Oath in Felghana and Ys I & II Chronicles).
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The franchise has gotten Video Game Remakes and " re-imaginings" of installments in order to fit them better into the series' ever-expanding mythology (simulataneously, Compilation Rereleases like Ys I & II Complete and Ys Eternal, remakes of Ys I and Ys II, still feature ramming combat, which would be carried over to the PC and Sony PlayStation Portable version Ys I & II Chronicles). Most are generally played with an isometric top-down perspective - the earliest games require Adol to "ram" into enemies in just the right spot to attack and defeat them, while later installments use a traditional Hack and Slash style of game-play (beginning with Ys V).
#Ys seven trainer pc series#
The games have a few recurring characters (leaving aside Adol, who is the primary playable character in every game except for the Prequels Ys Origin and Ys Strategy) and take place in the same world with a consistent Continuity, but otherwise keep things fresh by introducing a brand new cast of characters, location, and scenario for every major release, not unlike fellow traveling swordsman-starring series The Legend of Zelda.